Genre : Action-RPG
Length : 6 months
Status : Pre-production
Team : Confidential
Engine : Unreal Engine
Plateform : Confidential
I worked on Banishers: Ghosts of New Eden at Dontnod entertainment during my 6 months internship. I'm not authorized reveal much so I'll concentrate on the core of the work I've done.
During my internship, I learned and practiced the workflow
of a bigger team as Dontnod's. Since I was working remotely,
I communicated a lot through Slack and teams throughout the project
and worked with other Game designers, UI artists, UX designers,
Gameplay programmers and of course Producers.
I designed multiple systems with the evolution task which I then presented to the core team and got validated, I made UX wireframes which started the process with the UI and UX team with which I then followed throughout the integration of my system.
I worked with GPP to establish FSOs of the systems I designed. I interacted with the engine (Unreal) when I reviewed and designed gyms that represented systems I was owner of.