Genre : Roguelike card game
				 Length : 1 month 
				 Status : Finished card game + video game prototype 
				 Team : solo 
				 Engine : Unity
				 Plateform : Board game / android
			
				Designed with a deck of 52 cards, the tower
				is meant to be working around the fun of exploring
				a dungeon, drawing attacks, items and using the right
				strategies to beat the game.
				
				The action point system allows player much intentionality
				and reduces randomness, the color systems brings another layer
				to the combat with healing potion both able to restore HP and
				deal damage.
				
				Since it was a fun quick game you could play and replay, I developed
				a quick video game prototype playable on PC or Mobile.