Genre : Horror
Length : 2.5 months
Status : Finished game
Team : 6
Engine : Unity
Plateform : PC


Roles :

GAME DESIGNLEVEL DESIGN

What I've done :

  • Developped a practical tutorial level
  • level layout & implemented in Unity using Pro Builder / Pro Grid
  • Co-Designed & realised Level Design
  • Level art, VFX & Lighting

Level Design

These are examples of puzzle-platformer situations we thought about when our game experience wasn't tottaly defined yet :



When the vision was set, we designed situations as a step by step tutorial teaching each mechanic to the player with gameplay and staging.


We focused on creating tension in our short span without rushing or jumscare-like overuse
Guidelines were simple : surprise the player by forcing him to go against his natural visual instincts and that's how we designed our situations.