Genre : Horror
Length : 2.5 months
Status : Finished game
Team : 6
Engine : Unity
Plateform : PC
Dont Look is a student project I pitched during my ENJMIN's first year.
I was interested in the horror genre for his design and staging potential
but also Chiaroscuro-like ambiance which always fascinated me.
That led me to explore the eye tracking technology around the idea of making the player
fear looking at his screen.
These are examples of puzzle-platformer situations we thought about when our
game experience wasn't tottaly defined yet :
When the vision was set, we designed situations as a step by step tutorial teaching each mechanic to the player with gameplay and staging.
We focused on creating tension in our short span without
rushing or jumscare-like overuse
Guidelines were simple : surprise the player by forcing him to
go against his natural visual instincts and that's how we designed our situations.