Genre : Horror
Length : 2.5 months
Status : Finished game
Team : 6
Engine : Unity
Plateform : PC
These are examples of puzzle-platformer situations we thought about when our
game experience wasn't tottaly defined yet :
When the vision was set, we designed situations as a step by step tutorial teaching each mechanic to the player with gameplay and staging.
We focused on creating tension in our short span without
rushing or jumscare-like overuse
Guidelines were simple : surprise the player by forcing him to
go against his natural visual instincts and that's how we designed our situations.